METALMAN: The Signal Beneath the Sea | Original Sci-fi Story
METALMAN: The Signal Beneath the Sea
METALMAN: The Signal Beneath the Sea is an original 17-minute science-fiction audio-visual story combining cinematic storytelling, original worldbuilding, atmospheric imagery, narration, and an original CARLIGHTS soundtrack.
Set along a mysterious futuristic coastline, the story follows Metalman, a silver humanoid who begins receiving an unexplained signal through the radio of his 1992 Subaru SVX. What first sounds like a mechanical heartbeat leads him toward an abandoned stretch of coast, an ancient structure beneath the sea, and a discovery that challenges everything he believes about his own origins.
The project grew from a series of original visual concepts into a complete fictional world, bringing together retro-futuristic coastal cities, Egyptian-modern architecture, early-2000s video-game atmosphere, mysterious technology, Dinobot, Commander Kane, and the submerged machine known as the Heart.
I developed the story, concept, world and visual direction collaboratively using AI-assisted creative tools, while creating the original soundtrack myself as CARLIGHTS. The score was produced with Spire and uses its central musical theme at different speeds alongside environmental ambience to create a continuous, mysterious atmosphere beneath the narration.
Rather than approaching this first installment as a fully animated film, I chose a narrated story format supported by a small collection of consistent-character images. This allows the writing, worldbuilding, narration and original music to carry the experience while giving the audience glimpses into the larger Metalman universe.
The Signal Beneath the Sea is the first completed Metalman story and a proof of concept for a world that could expand into further narrated stories, short films, animation, games, or live-action science-fiction.
I’m interested in connecting with filmmakers, producers, writers, directors and other creatives who are drawn to atmospheric science fiction, unusual fictional worlds and original audiovisual storytelling — both for the future of Metalman and for collaborations where my concept development, worldbuilding, writing, visual direction or music could contribute to other projects.