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A super-strong dwarf space cop accidentally crashes on primitive Earth, where he teams up with an eccentric inventor and his gamer grandmother to find a way back home before Earth’s fast-moving time kills him—while a fanatical UFO hunter is hot on their trail, determined to capture the alien for dangerous experiments.
SYNOPSIS:
Shurus is a dwarf with superhuman strength from the highly developed planet Nomib. He works as a police officer and has long been tired of the dangerous missions constantly assigned to him by his superiors. On his long-awaited day off, his nagging wife forces him to fly to his mother-in-law, but Shurus decides to escape—first to a bar, then to an interplanetary entertainment satellite. On the way, he falls asleep, and his spacecraft enters an anomaly and crashes on Earth.
Shurus tries to return home, but Earth’s technology is far too primitive. He can neither repair his ship nor make contact with his home planet. People think he’s crazy until he meets Duncan, an inventor who tries to help the alien. Together, they accidentally destroy the remains of the ship, and now their only hope is to build a device that will help Shurus contact Nomib.
It turns out that time affects Shurus differently on Earth: he is aging rapidly and will soon die. Time is running out. While Duncan is inventing the needed device, Shurus studies Earth’s customs, gets to know people, and shares advanced technologies with Duncan. This helps Duncan fulfill his dream of developing a teleportation machine.
UFO researcher Mark picks up Shurus’ trail. Dreaming of capturing an alien for experiments, Mark organizes a manhunt using internet videos and hires thugs. However, thanks to his strength and ingenuity, Shurus avoids all traps.
When Duncan finally assembles the communication device, Shurus decides to stay and help Duncan complete his project. But in a fit of rage, Duncan’s grandmother, hardcore gamer Angel Herman, smashes the device. Building a new one is nearly impossible.
Taking advantage of Shurus’ weakness as he quickly ages, Mark captures him. Duncan urgently contacts Shurus’ wife, who flies to Earth equipped with alien gadgets. Together with Duncan, they infiltrate a heavily guarded base using teleportation and the remote assistance of Angel Herman, who controls the operation from home as if it were a computer game under her gamer nickname "Angry."
In the final battle, Mark almost wins, but Angel personally teleports in and saves everyone, demonstrating unexpected karate skills. Shurus is barely rescued, and his wife rushes him home. Duncan and Angel remain on Earth—now armed with new knowledge and technologies that will forever change their lives.
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