For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.
First go at using a walk cycle in Blender, not looking too bad, although there is a slightly weightlessness quality to it. Might be able to just about get aw...
This is one of the first crude animations I created many years ago using a Microsoft Studios game-development game called Project Spark. From here, I started teaching myself Blender and have never loo...
For my annual Halloween animation for 2018, I focused on making lots of hand-painted assets for my scenes. Everything made and rendered in Blender.