I had the chance to speak with my animation team on our morning meeting about this. Based on the question they mentioned 1. Increasing computer power 2. Restart computer. They also mentioned the question is a bit broad to offer detail assistance. It depends on the animation and which phase of the process you are in, are you doing 3D, compositing, VFX, Coloring, etc. Hope this helps!
Hi Vikki Harris generally speaking, 3D rendering takes a long time. What software are you using? What are you rendering? Is it a character model? A background environment? VFX, Animation, all of the above?
Generally speaking, if you are using Blender, I would recommend using EVEE for quick renders. Also, how many polygons are you using? If your 3D mesh is highly detailed with a lot of polygons, then it will take long no matter what you do. You can also turn a few things off, if you just want to see your creation and not necessary a full polish. You can turn off lighting, Sub-surface scattering, reflections etc. All of those add to the render time.
There are other techniques, but I am not a 3D expert, even though I did a few courses.
Vikki Harris, for 3D, you would want a powerful GPU and a lot of memory. As mentioned above, EVEE is a fast GPU renderer, but if you use a ray tracer like Cycles, you can reduce the amount of rays being cast, which would drastically decrease the render time. It does require that you understand the mechanics of ray tracing, but you'll have to learn that eventually anyway if you want to get good results. Another option is to use a real-time engine like Unreal.
Why would you ask such a question and provide no tech background? We can only guess what is missing or what may go wrong. You either expect quick results - and you are impatient - or you didn't plan for this phase, which can take a lot of time. Don't expect a poor laptop to do the right job, get a good computer with network resources, like power, hard drive space. and memory and find out how long to render 1 minute will take then you get an impression of how long it will take to render the whole stuff you have. And yes, please leave the computer to do the work ... don't surf the net on it while you wait and don't keep any other windows open.
Radu Popp-vinteller happy new year. I hope you had a wonderful holiday season. While I understand where you are coming from, your tone is coming across aggressive, with no basis for your assumptions. It is easy to judge someone for being unwarrantedly impatient in your opinion, but please bear in mind that
1. She may not know how long rendering takes. Did you ever stop to think that maybe she has just started out in 3D animation?
2. How do you know what kind of computer she has? Even if she has a low spec computer, how do you know she can afford better right now? Equally, if she has a good computer, if the settings are overkill it will still take long.
3. If she is just starting out, it's very likely, she would not yet know what details to provide. That's why she is here, for our support.
I'm absolutely sure you mean well, but we have to be careful with our words because they can easily discourage people on their journey, or it can cause them to alienate themselves and seek help elsewhere which may be the wrong places. Let's do our best to help each other with a collaborative spirit. I'm certain once she knows more, she will become even more empowered and knowledgeable.
Kevin Jackson and A Happy New Year to you too. Fair enough. I won't pass advice for free in the future, I usually don't. And yes we all had to learn the hard way or if we asked for advice we had to contend with the people trying to help us, not get upset. Providing the details of a problem is level 101. Also, as a matter of fact we don't ALL come from the same background and more importantly, from the same place, and whether you like it or not we don't measure politeness with the same stick that you have. Politeness was implied in the fact that I tried to help honestly and freely and passed valid advice when asked. Might as well keep my mouth shut as you suggested, in this place. Which is fine. Good luck with censoring different approaches to problems we've all had. You wouldn't be American if you didn't think you have a monopoly on that, but not in a world far far away darling.
Radu Popp-vinteller Thanks for understanding. It's unfortunate that you feel censored and that your advice was not appreciated. I love that you recognize that we all don't come from the same background or place. That why we should be more understanding.
I work in informatic and I work with dot clouds and one thing I do to render the cloud in 3d easier in software is to reduce the poligons, in my case I just gather many dots in one and as you zoom in they re-expand, probably finding ways to simplify the textures or something, or even work with smaller pixel can work. I dont' know, if the case allows it of course.
4 people like this
I had the chance to speak with my animation team on our morning meeting about this. Based on the question they mentioned 1. Increasing computer power 2. Restart computer. They also mentioned the question is a bit broad to offer detail assistance. It depends on the animation and which phase of the process you are in, are you doing 3D, compositing, VFX, Coloring, etc. Hope this helps!
3 people like this
Thank you for your response Cyrus Sales . I am doing 3D.
4 people like this
Hi Vikki Harris generally speaking, 3D rendering takes a long time. What software are you using? What are you rendering? Is it a character model? A background environment? VFX, Animation, all of the above?
Generally speaking, if you are using Blender, I would recommend using EVEE for quick renders. Also, how many polygons are you using? If your 3D mesh is highly detailed with a lot of polygons, then it will take long no matter what you do. You can also turn a few things off, if you just want to see your creation and not necessary a full polish. You can turn off lighting, Sub-surface scattering, reflections etc. All of those add to the render time.
There are other techniques, but I am not a 3D expert, even though I did a few courses.
1 person likes this
Thank you, Kevin Jackson . Blender is the go-to software mostly used. I am going to try your suggestions.
2 people like this
Vikki Harris, for 3D, you would want a powerful GPU and a lot of memory. As mentioned above, EVEE is a fast GPU renderer, but if you use a ray tracer like Cycles, you can reduce the amount of rays being cast, which would drastically decrease the render time. It does require that you understand the mechanics of ray tracing, but you'll have to learn that eventually anyway if you want to get good results. Another option is to use a real-time engine like Unreal.
Why would you ask such a question and provide no tech background? We can only guess what is missing or what may go wrong. You either expect quick results - and you are impatient - or you didn't plan for this phase, which can take a lot of time. Don't expect a poor laptop to do the right job, get a good computer with network resources, like power, hard drive space. and memory and find out how long to render 1 minute will take then you get an impression of how long it will take to render the whole stuff you have. And yes, please leave the computer to do the work ... don't surf the net on it while you wait and don't keep any other windows open.
4 people like this
Radu Popp-vinteller happy new year. I hope you had a wonderful holiday season. While I understand where you are coming from, your tone is coming across aggressive, with no basis for your assumptions. It is easy to judge someone for being unwarrantedly impatient in your opinion, but please bear in mind that
1. She may not know how long rendering takes. Did you ever stop to think that maybe she has just started out in 3D animation?
2. How do you know what kind of computer she has? Even if she has a low spec computer, how do you know she can afford better right now? Equally, if she has a good computer, if the settings are overkill it will still take long.
3. If she is just starting out, it's very likely, she would not yet know what details to provide. That's why she is here, for our support.
I'm absolutely sure you mean well, but we have to be careful with our words because they can easily discourage people on their journey, or it can cause them to alienate themselves and seek help elsewhere which may be the wrong places. Let's do our best to help each other with a collaborative spirit. I'm certain once she knows more, she will become even more empowered and knowledgeable.
Kevin Jackson and A Happy New Year to you too. Fair enough. I won't pass advice for free in the future, I usually don't. And yes we all had to learn the hard way or if we asked for advice we had to contend with the people trying to help us, not get upset. Providing the details of a problem is level 101. Also, as a matter of fact we don't ALL come from the same background and more importantly, from the same place, and whether you like it or not we don't measure politeness with the same stick that you have. Politeness was implied in the fact that I tried to help honestly and freely and passed valid advice when asked. Might as well keep my mouth shut as you suggested, in this place. Which is fine. Good luck with censoring different approaches to problems we've all had. You wouldn't be American if you didn't think you have a monopoly on that, but not in a world far far away darling.
2 people like this
Radu Popp-vinteller Thanks for understanding. It's unfortunate that you feel censored and that your advice was not appreciated. I love that you recognize that we all don't come from the same background or place. That why we should be more understanding.
2 people like this
I work in informatic and I work with dot clouds and one thing I do to render the cloud in 3d easier in software is to reduce the poligons, in my case I just gather many dots in one and as you zoom in they re-expand, probably finding ways to simplify the textures or something, or even work with smaller pixel can work. I dont' know, if the case allows it of course.