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A girl dreaming of another life starts corresponding with a stalker — and loses the boundary between game and madness.
SYNOPSIS:
Carolina works at a circus, dreams of becoming a trainer, and has dinner alone every evening. Just as she’s crying over a bowl of buckwheat, she receives the first message from a stranger with a Batman avatar. 'Let’s play a role-playing game,' he writes. Carolina agrees. The game turns into an addiction, the addiction into paranoia, the paranoia into psychosis. She hears voices, searches for a chip in her stomach, calls 112 and asks to be saved. The hospital, pills, a neighbor with schizophrenia, a psychiatrist who winks. A year later, she opens her laptop, clicks on the triangle — and watches Batman.
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