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When a Nazi intelligence officer frantically babbles to his Allied captors that his former colleagues have suicidally released a doomsday measure, they must all put the war aside in favor of preserving their lives—and sanity.
Note that this screenplay is currently being examined by Zero Gravity Management.
SYNOPSIS:
It is the winter of 1944-45. The Nazi war machine is flailing. An Allied unit fights east from France, managing German prisoners of war. One of them, an intelligence-occult officer, curses and turns pale as he sees traces of futhark at night, in the lightning of a surprise storm.
He briefly recounts the fierce debate, months before, about summoning Jormungandr. The world-devouring serpent, from the Norse myths of Ragnarok. Most of his colleagues had agreed that it was an exceedingly bad idea—as tragic as their loss would be, the glory of the master race would inevitably shine through the weakness of their foes' rule. It would not, however, survive the apocalypse.
The Allied troops don't have much idea what to do with this. Fortunately, they don't have to. Ramblings like this are best passed onto their own intelligence corps for deciphering.
Unfortunately, it soon becomes clear that the officer was not nearly as deranged as all of them hoped. Screeching and thundering resound for miles, as a wyrm larger than any Allied, Soviet, or German plane reigns in the sky. Shuddering and general entropy follow in its wake, uncaring of mortal allegiance, as the doomsday beast wends its way to Danish lands, drifting back into nonexistence as it returns to the peoples whose ancestors once believed in it.