My own take on Ray highlights my chops in acting, comedy, timing and subtlety. Character model and rig by CGTarian Animation, prop and set models, and lighting by Ben Htoo Animation rendered in Maya Software.
Motion capture with Arm extensions to drive a Bear or creature Live mocap streaming in Unreal Game engine Using Qualisys Motion capture and Mosys star tracker. in Unreal 4.24 We can produce animati...
My refined version of Scoobert's pose-to-pose animation. Click on this link to critique my animation: https://syncsketch.com/sketch/P1fIY2bV1kef/
My own take on Ray highlights my chops in acting, comedy, timing and subtlety. Character model and rig by CGTarian Animation, prop and set models, and lighting by Ben Htoo Animation rendered in Maya Software.